package com.mixpanel.android.java_websocket;

import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.NotYetConnectedException;

import com.mixpanel.android.java_websocket.drafts.Draft;
import com.mixpanel.android.java_websocket.framing.Framedata;
import com.mixpanel.android.java_websocket.framing.Framedata.Opcode;

public interface WebSocket {
    /**
     * The default port of WebSockets, as defined in the spec. If the nullary
     * constructor is used, DEFAULT_PORT will be the port the WebSocketServer
     * is binded to. Note that ports under 1024 usually require root permissions.
     */
    public static final int DEFAULT_PORT = 80;
    public static final int DEFAULT_WSS_PORT = 443;

    /**
     * sends the closing handshake.
     * may be send in response to an other handshake.
     */
    public void close(int code, String message);

    public void close(int code);

    /**
     * Convenience function which behaves like close(CloseFrame.NORMAL)
     */
    public void close();

    /**
     * This will close the connection immediately without a proper close handshake.
     * The code and the message therefore won't be transfered over the wire also they will be forwarded to onClose/onWebsocketClose.
     **/
    public abstract void closeConnection(int code, String message);

    /**
     * Send Text data to the other end.
     *
     * @throws IllegalArgumentException
     * @throws NotYetConnectedException
     */
    public abstract void send(String text) throws NotYetConnectedException;

    /**
     * Send Binary data (plain bytes) to the other end.
     *
     * @throws IllegalArgumentException
     * @throws NotYetConnectedException
     */
    public abstract void send(ByteBuffer bytes) throws IllegalArgumentException, NotYetConnectedException;

    public abstract void send(byte[] bytes) throws IllegalArgumentException, NotYetConnectedException;

    public abstract void sendFrame(Framedata framedata);

    /**
     * Allows to send continuous/fragmented frames conveniently. <br>
     * For more into on this frame type see http://tools.ietf.org/html/rfc6455#section-5.4<br>
     * <p>
     * If the first frame you send is also the last then it is not a fragmented frame and will received via onMessage instead of onFragmented even though it was send by this method.
     *
     * @param op     This is only important for the first frame in the sequence. Opcode.TEXT, Opcode.BINARY are allowed.
     * @param buffer The buffer which contains the payload. It may have no bytes remaining.
     * @param fin    true means the current frame is the last in the sequence.
     **/
    public abstract void sendFragmentedFrame(Opcode op, ByteBuffer buffer, boolean fin);

    public abstract boolean hasBufferedData();

    /**
     * @returns never returns null
     */
    public abstract InetSocketAddress getRemoteSocketAddress();

    /**
     * @returns never returns null
     */
    public abstract InetSocketAddress getLocalSocketAddress();

    public abstract boolean isConnecting();

    public abstract boolean isOpen();

    public abstract boolean isClosing();

    /**
     * Returns true when no further frames may be submitted<br>
     * This happens before the socket connection is closed.
     */
    public abstract boolean isFlushAndClose();

    /**
     * Returns whether the close handshake has been completed and the socket is closed.
     */
    public abstract boolean isClosed();

    public abstract Draft getDraft();

    /**
     * Retrieve the WebSocket 'readyState'.
     * This represents the state of the connection.
     * It returns a numerical value, as per W3C WebSockets specs.
     *
     * @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = CLOSED'
     */
    public abstract READYSTATE getReadyState();

    /**
     * Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2<br>
     * If the opening handshake has not yet happened it will return null.
     **/
    public abstract String getResourceDescriptor();

    public enum Role {
        CLIENT, SERVER
    }

    public enum READYSTATE {
        NOT_YET_CONNECTED, CONNECTING, OPEN, CLOSING, CLOSED;
    }
}